Cyberpunk (the franchise, not the genre) is shaping up to be one of the more interesting AAA stories of recent years. I wanted to write a brief about my own experiences with the series, it’s most recent successes (and failures), and where things might go from here.
Recently, I finished reading the book Designing Virtual Worlds by Richard Bartle. Made by the creator of MUD (widely considered to be the first MMO), it goes over best practices for creating a persistent, multiplayer experience. One thing I noticed about DVW right out the gate, however, is that it’s pretty old — so old,Continue reading “A Few Thoughts on MMOs”
Another year has been completed, which means I have another round of recommendations of movies, books, games, and more. Let’s get into it.
A while back I was checking out some models that free to play games used to gain revenue. I realized that, to an extent, virtually all these models could be used for apps — but no one was trying it.
I think a lot of the older generation has a hard time following up with the younger generation’s obsession with videogames. Videogames themselves make sense enough; they engage you into the entertainment by providing a level of interaction. It’s the derivatives, such as streaming or “let’s play”s, that can be difficult to wrap the brainContinue reading “Why Social Gaming is So Popular”