The above image depicts a group of randomly selected Twitter accounts from JBR’s research on creatives. As you can tell, those on the left are pro-NFT — they have their own collections — whereas those on the right are anti-NFT. What makes this especially interesting, however, is that everyone on the right is a traditionalContinue reading “Why Did Photographers Embrace NFTs, but Artists Didn’t?”
Art has always been, of course, a little subjective. But it has always been a debate as to where the subjectivity ends and the objectivity begins. Could we figure out what makes an objectively good artwork?
Cyberpunk (the franchise, not the genre) is shaping up to be one of the more interesting AAA stories of recent years. I wanted to write a brief about my own experiences with the series, it’s most recent successes (and failures), and where things might go from here.
I’m now at the point where people ask me more about my tips on writing than for job referrals (thank God), but I’ve noticed that I do not yet have a single “source of truth” on the subject besides my mostly tongue-in-cheek 10 Tips on Writing. So here is an attempt at a truly expansiveContinue reading “A Guide to Fiction Writing”
Recently, I finished reading the book Designing Virtual Worlds by Richard Bartle. Made by the creator of MUD (widely considered to be the first MMO), it goes over best practices for creating a persistent, multiplayer experience. One thing I noticed about DVW right out the gate, however, is that it’s pretty old — so old,Continue reading “A Few Thoughts on MMOs”